Thursday 13 October 2016

Asset Image Refs

I've spent this morning gathering some relevant photos of balconies, doors, grates, and windows that are all art deco. I made Trello cards for everyone so that we can have all this research in one place to talk about what we're doing easily.

To keep to the low poly style our group has decided on for the game I selected art deco designs that were simple. The idea is to make assets that we can drag and drop into scenes. A modelling kit if you will. I chose to focus on more art deco elements in this city of different designs because I'm interested in the strong shapes that are made with art deco design. I think art deco as an architectural style would translate very well to low poly modelling. We plan to model in maya, assemble the building in another maya file, and then take it into unity after that is all done.

I'd like to see what other images people have to determine if the images I've selected to model would be fitting for the city. I think it will be fine as long as I keep my choices simple.

I'm thinking ahead excitedly to making unique smaller assets for our setting. Making some plant pots and rubbish bags next to bins would be fun.

No comments:

Post a Comment