Wednesday 31 August 2016

Time Management

Welp, I've learned the hard way by letting down my team. The submission folder shuts at the date mentioned. I'm gonna have to be more vigilant about time. This is because late submissions are not accepted in studio, so it's for our benefit.

Tuesday 30 August 2016

Neon Noir - Dystopian Cyberpunk

Working on this project has been interesting due to the sheer amount of ideation happening. It's been exciting so far.

General Feel for the streets
My protag concept. I wanted to fuse robocop from Jerwin's suggestion and some typical noir elements
First Landscape concept with very sheer vertical drops, the idea of a tall city
Art Deco Posters for inspiration
Some Gatsby to look at for patterns
Punks for the lowerclass

more mood stuff

art deco stuff

alexander mcqueen for high class

avante garde for the high class

Colour palette and feel as well 

architecture/environment ideas

I really think Blade Running fits what we're doing so well

Noir lighting is beautiful, minimal, and effective

I thought xcom and saints row would be good games to pull look and inspiration ideas from

Friday 26 August 2016

The Manner of Organics

In my discussion with Dane last week, I realised that what I'm more leaning towards is the social aspect of production in terms of flow. There is a process through both mediums of column production in roman times and animation in the present day. Both have workers gathering and transporting the resources which were formed chemically in nature. The training of people to craft this beautiful objects. The bringing of them together in waves of productivity. Each craft mostly performed in the same place during daylight hours, planned to function over a course of time. Each part of the craft being made in little seperate parts with a central core. Timing is animations core, and the metal rod and central holy is the columns core. A time chart in this regard is comparable to the central core and therefore pure idea of a column. The position in space, the dimensions, and the feel is dictated by a gestural line representing both space and time for both animation and column building.

As advised I need to really start refining on what process I exactly intend to craft out of these two. It's bizarre because in my head I feel these two to be absolutely tied in a way that is unmovable. But to put it into words, that's another task. I would love to explore the nature between space and time but perhaps I should leave the social gathering aspect by the roadside to keep the assignment doable.

I really adore the idea of comparing the segmented process held by a literally pole of planning. In the form of a metal pipe. In the form a line to plot movement path with timing notes. It'll be interesting to represent this in a physical sculpture next term.

Spacial Time

I've been looking into an artist called Daniel Ramos Obregon, I love his work and I really like how he is sculptural exploring extensions of the body. I think it really goes with ideas of space, especially how organics fill space in different moments of time. I feel as though, whilst it deviates from the column idea, I could employ the process of both column and straight ahead animation together in my understanding of spacial awareness. 
























Friday 19 August 2016

Transdisciplinary Thinking - Roman/Greek Colums

To produce a column, many things must happen firstly, the marble needs to have been created first. Marble is a physical solid state material produced by a series of chemical reactions, that came about from certain conditions.

Once the marble is formed it must be mined. Then it must be cut into the right shapes. Decisions about what kind of column it is and where it will be situated in the grander structure must be made.

Under the assumption that the column is an etruscan column, a fine artist would be required to create the ornate carvings at either end of the column. Whilst a less fine carver would flute the other pieces that make up the column.

A column is made with segments that all have a hollow tube in the centre. When it is time to stack the segments to make the column, a pole is placed where the column will stand in the final structure. The segments are stacked, and there stands a singular column.

Perhaps one of the most interesting aspects of this process is the sheer number of people involved in bringing this all together.

--
I want to look into how marble comes about naturally at a chemical and geological level. I'm gonna spend some time collecting links to relevant things. For instance, I'm looking at marble formation now.

Tuesday 16 August 2016

Tower Homework

I made a tower for the homework and I need to light it, but I need to keep making it. Classroom is being taken over. Gotta go

Horror Game Ideation



I needed to make a controversial item, so I chose to draw a steampunk leg that people remove their legs so they can have because in some aspects it is viewed as superior to organics.

I also had to design a cursed weapon so I made a melee range nuke called Baby Barbara.

There was the environment challenge of making a horror environment with sunflower and baby rattle. I wanted to emphasize dramatic lighting.

Previous Exercise about Writing for Games

Tuesday May 1526, New Courtauld, the Quiet Isle, Atlantic

This is Governor Angus Dovebloom, I need to write about the issues our colony is having your Majesty. I have written before to many officers and merchants but to no avail. There is never a response, so I feel as Governor of New Courtauld I must assure the safety of my people for I fear that there is not much time to fix what has been done.
There is a small team assigned to dealing with this minor but growing problem of cannibalism on the island. Increasingly the “wraiths” have been talked about more by locals, and apparently cannibalism is the only way to do this. You’d think these people weren’t British with the way they leap to this… I feel food should be sent, and the resources/trained people to construct a prison of sorts.
I strongly advise you do not visit New Courtauld. I am doing my best to keep people here from returning to England.
-          Governor Angus Dovebloom
FLAVOUR TEXT EXERCISE
Animignus

The Animignus was constructed from demon material. It was first made to slay demons, the silver bullet for their kind if you will. Unfortunately the minor effect of summoning a demon was at first troubling, the summoned demon seems to aid those who summoned it. This has sparked controversy in what being a demon means in some circles, especially as to whether or not they can only be malevolent. 

Welcome to Unity!

Today I've been working on making a little room with a sphere in it to learn about materials.

I was trying to copy notes to my notebook but quite frankly I got more confused. I really need to look at Unity tutorials on the website.

I made a procedural sky box. I should also experiment with using a sky box that I've downloaded from No Emotion HDRs.

Friday 12 August 2016

Oh yeah flavour animation

I did this I guess

r u rdy 2 sin

Upon going to Dane's lecture I've come to realise I don't know anything about architecture so that's really great :^)

I feel like I'm just gonna have to think as much as I can really weirdly about everything I possibly can. I know that I want my final product to be a sculpture but I'm unsure as to whether or not that's too close to animation? I'll ask Dane and put it somewhere here probably.

I guess I'm just gonna throw inspirations everywhere. I like
Kadinsky
And I can't find who this is
I'm also interested in soviet sculpture.

Adrian suggested Time lapse that can create both a sculpt but also a nice bit of video if you take a video every alteration but is that too close to stop motion.

What about Anima life to death etc. Perhaps stop motion a plant dyeing that I kill purposefully and play it backwards so it's death to live. idk man, this is weird and hard.

If I don't want to ditch the architecture thing completely I could build off my knowledge about greco-roman architecture. I think column construction/general construction is really interesting. Maybe I could thinking about the actual building of greek structures

What if went right from the creation of the materials required to forming to refining etc. So many hands go through that.


Look into actual construction techniques for building construction. Don't think too much about what the end result will be...

Monday 1 August 2016

To begin Thinking

Today we had a lecture from Dane about using this term to make a brief for a transdisciplanary piece of animation/X. I am so excited, and I have begun thinking about ideas.

The following is what I scribbled during the lecture. I'll post scans of it tomorrow if I get a chance.

Anima Sculpt//cinema//ampitheatre paper mache
Start white with outlines like anim layout get proressively more final. Play with life vs death
Cinema, or theatre? I like modern tech. Sound architecture. Cinema on wheels?

So there, that's the garbled mess I made with very strong visuals happening in my head of layout art becoming finalized animation in a gradient but represented in an architectural format. I think I would love to end up with a sculptural piece. I am very intrigued by the offer to show animation with something in stasis.

I ran the idea past Dane and there was much confusion between us, but I found the most understandable idea that I conveyed was "Interpretation of Spaces as an animator vs others".

I'm currently working on some lotus blossom charts. The idea is to have either a huge blossom. Or, what I'm currently doing which is creating separate ones for different disciplines such as animation space, architectural space, landscape space. I want to look at all different types of spaces whether they're geographic or lesser scale. I don't want to limit myself initially with kinds of spaces so I'm gonna be exploring all kinds but I believe for simplicity I will be dealing with physical spaces that are tangible such as cities, countries, chairs etc. Rather than abstract concepts such as spaces in thought, mental planes, spiritual spaces, spaces on a page, spaces in language because I think I would fall directly into untranslatable yet interesting and deeply experimental thought processes.

So yeah, first thoughts, second week of term 3. First time thinking about our assignment!