I've been working on refining the bottle texture so that scratches are smaller and less frequent to mirror real life. I set up some lights to see how the bottle will respond in the animation.
I need to make the specular harsher and brighter on the label I think. Small tweaks. The bottom of the bottom is more scratched than the top because the bottom would've touched other surfaces more often than the middle.
The scratching on the bottom was a bit intense so I calmed it down a bit in the photoshop file for the texture which looks like this:
It's been rather odd to deal with because it's such a pale colour.
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