Friday 18 March 2016

18/3/16 - Wolf Among Us

The choices I made in Wolf Among Us definitely felt like they were meaningful because I was so invested in pleasing the characters I like such as Snow White. Within the game there were times where I could have dealt a lot more damage to certain characters but I chose to show mercy. I found that I had to make my decisions swiftly more often than not seeing as they were timed. It seems as though Domsch was right in saying games "are associated much more with breathtaking speedy action than with prolonged contemplation."

I found myself growing attached to snow and caring about what she thought because the main character Bigby cared for her in his gruff way. Over the course of the game I think he's getting more gentle with Snow. Whether it be because of the increasingly unfortunate circumstances, or the continuation of being kind to her, I'm not certain. My choices of dialogue in conversations between Bigby and Snow made me feel like the guiding hand of their relationship. It feels like if I were not playing, Bigby would be accidentally offensive.

The choice to spare characters from more pain than need be made me feel like an important feature of Bigby. The player seems to act as his conscious. I also get the impression that whatever I tell Bigby to say dictates how his relationships go. I can sabotage him if I so choose. Perhaps I could play the game from other characters perspectives. How would Mr Crane or Snow White play as Bigby's conscious? What would they want to happen differently to how I had it happen? Ultimately this game made my choices feel important, but brings attention to others feelings.

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