Friday, 12 August 2016
r u rdy 2 sin
Upon going to Dane's lecture I've come to realise I don't know anything about architecture so that's really great :^)
I feel like I'm just gonna have to think as much as I can really weirdly about everything I possibly can. I know that I want my final product to be a sculpture but I'm unsure as to whether or not that's too close to animation? I'll ask Dane and put it somewhere here probably.
I guess I'm just gonna throw inspirations everywhere. I like
Kadinsky
And I can't find who this is
I'm also interested in soviet sculpture.
Adrian suggested Time lapse that can create both a sculpt but also a nice bit of video if you take a video every alteration but is that too close to stop motion.
What about Anima life to death etc. Perhaps stop motion a plant dyeing that I kill purposefully and play it backwards so it's death to live. idk man, this is weird and hard.
If I don't want to ditch the architecture thing completely I could build off my knowledge about greco-roman architecture. I think column construction/general construction is really interesting. Maybe I could thinking about the actual building of greek structures
What if went right from the creation of the materials required to forming to refining etc. So many hands go through that.
I feel like I'm just gonna have to think as much as I can really weirdly about everything I possibly can. I know that I want my final product to be a sculpture but I'm unsure as to whether or not that's too close to animation? I'll ask Dane and put it somewhere here probably.
I guess I'm just gonna throw inspirations everywhere. I like
Kadinsky
And I can't find who this is
I'm also interested in soviet sculpture.
Adrian suggested Time lapse that can create both a sculpt but also a nice bit of video if you take a video every alteration but is that too close to stop motion.
What about Anima life to death etc. Perhaps stop motion a plant dyeing that I kill purposefully and play it backwards so it's death to live. idk man, this is weird and hard.
If I don't want to ditch the architecture thing completely I could build off my knowledge about greco-roman architecture. I think column construction/general construction is really interesting. Maybe I could thinking about the actual building of greek structures
What if went right from the creation of the materials required to forming to refining etc. So many hands go through that.
Look into actual construction techniques for building construction. Don't think too much about what the end result will be...
Monday, 1 August 2016
To begin Thinking
Today we had a lecture from Dane about using this term to make a brief for a transdisciplanary piece of animation/X. I am so excited, and I have begun thinking about ideas.
The following is what I scribbled during the lecture. I'll post scans of it tomorrow if I get a chance.
Anima Sculpt//cinema//ampitheatre paper mache
Start white with outlines like anim layout get proressively more final. Play with life vs death
Cinema, or theatre? I like modern tech. Sound architecture. Cinema on wheels?
So there, that's the garbled mess I made with very strong visuals happening in my head of layout art becoming finalized animation in a gradient but represented in an architectural format. I think I would love to end up with a sculptural piece. I am very intrigued by the offer to show animation with something in stasis.
I ran the idea past Dane and there was much confusion between us, but I found the most understandable idea that I conveyed was "Interpretation of Spaces as an animator vs others".
I'm currently working on some lotus blossom charts. The idea is to have either a huge blossom. Or, what I'm currently doing which is creating separate ones for different disciplines such as animation space, architectural space, landscape space. I want to look at all different types of spaces whether they're geographic or lesser scale. I don't want to limit myself initially with kinds of spaces so I'm gonna be exploring all kinds but I believe for simplicity I will be dealing with physical spaces that are tangible such as cities, countries, chairs etc. Rather than abstract concepts such as spaces in thought, mental planes, spiritual spaces, spaces on a page, spaces in language because I think I would fall directly into untranslatable yet interesting and deeply experimental thought processes.
So yeah, first thoughts, second week of term 3. First time thinking about our assignment!
The following is what I scribbled during the lecture. I'll post scans of it tomorrow if I get a chance.
Anima Sculpt//cinema//ampitheatre paper mache
Start white with outlines like anim layout get proressively more final. Play with life vs death
Cinema, or theatre? I like modern tech. Sound architecture. Cinema on wheels?
So there, that's the garbled mess I made with very strong visuals happening in my head of layout art becoming finalized animation in a gradient but represented in an architectural format. I think I would love to end up with a sculptural piece. I am very intrigued by the offer to show animation with something in stasis.
I ran the idea past Dane and there was much confusion between us, but I found the most understandable idea that I conveyed was "Interpretation of Spaces as an animator vs others".
I'm currently working on some lotus blossom charts. The idea is to have either a huge blossom. Or, what I'm currently doing which is creating separate ones for different disciplines such as animation space, architectural space, landscape space. I want to look at all different types of spaces whether they're geographic or lesser scale. I don't want to limit myself initially with kinds of spaces so I'm gonna be exploring all kinds but I believe for simplicity I will be dealing with physical spaces that are tangible such as cities, countries, chairs etc. Rather than abstract concepts such as spaces in thought, mental planes, spiritual spaces, spaces on a page, spaces in language because I think I would fall directly into untranslatable yet interesting and deeply experimental thought processes.
So yeah, first thoughts, second week of term 3. First time thinking about our assignment!
Friday, 24 June 2016
Ahh
I wasn't able to blog about it because I was too busy doing it. But I cleaned and coloured a shot.
I also helped Lauren out with her shot of the bug grubs by animating the 2 bugs to the right of the screen growing limbs.
Our team pulled through and submitted on time. It's all done!
I also helped Lauren out with her shot of the bug grubs by animating the 2 bugs to the right of the screen growing limbs.
Our team pulled through and submitted on time. It's all done!
Thursday, 16 June 2016
And it goes on
So, I came into class and set out to do the constraint stuff I was trying to learn but instead I was greeted with suffering. Again, the bottle spun wildly when I attempted to rotate the cube it was constrained to simply. I spoke to Patrick about the issues I was having, and he suggested just moving the camera.
I spoke to Lauren about this and we had a good chat about the bottle needing to wiggle naturally so that it looks like it had more life to it. And I moved the camera to a slightly different angle so that it put the bottle in a position that both Lauren and Ethan wanted.
Cool, I rendered out 110 images and shoved them onto the drive as a .rar file.
Cool, I rendered out 110 images and shoved them onto the drive as a .rar file.
Monday, 13 June 2016
Do you ever keep posting because I do
I'm not super fond of the bubbles anymore but seeing as our goal is to make our bottle as close to the fanta bottle in reality. Ethan also wanted the orange to be brightened up a bit. As always, my files are constantly being shuffled around on my harddrive so I end up having to reconnect them in maya. I should probably get a better file naming system and stick with it. I was taught to use camelCase in Lifeway - I should revert to that next project unless told to use something else.
Anyway, I should give this a good ol' batch render after speeding up the animation like Dane had advised me to. He advised emphasizing a fast turn with slow in and out.
I added in the necessary keyframes to make the bottle spin as described. I also fiddled aroundwith the graph to make it work a bit better.
Ok. After showing Ethan the updated bottle spin, he pointed out that Dane also wanted to the bottle to go up as well as rotate.
I just tried rotating the bottle with the same unfortunate spinning and wiggling as happened before. Keat suggested using a null object. I'm looking into it online but I've never tired to do this kinda thing before.
Oh gosh this seems really complicated.
Friday, 3 June 2016
Started helping with 2D work
Not awfully much, but I've begun adding limbs to a shot of the bug moving seeing as my time with the bottle is done.
I had rendered out the animated bottle so now I've been helping with the remaining bit of roughs.
I had rendered out the animated bottle so now I've been helping with the remaining bit of roughs.
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