Tuesday, 4 October 2016
Lady One is Ready!
I used the nurb curve technique to make this. I'm happy with how my drawing translate to the wire form, I think it efficiently conveys what I want in a style than I can call my own. I encountered the problem of having the normals flipped. I've never comes across flipped nurb normals so I googled how to fix the problem. You go into the modelling tab and into Surfaces>Reverse Direction right at the bottom of the popup window. I also discovered that if you don't have a little nurbs circle to do Surfaces> Extrude and/or select multiple curves at once it doesn't create the polygons in the right way. The object/curves also have to be quite big so that the polygons aren't inverse which is why the maya grid seen in the picture above is super tiny. I found this process pretty fun.
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