For now I'm trying to work out how to add a displacement map to the bottle.
Ooh, I can't immediately see displacement mapping so I'm gonna try bump mapping for now. However, the bump has been too extreme in terms of depth so I need to fade it out. I also need to make the dots white and smaller.
I'm gonna upload a series of tweaks I make to the map to show my progress.
Wow this is terrifying. I'm having a really hard time.
This isn't a good time. I showed Lauren and she suggested approaching the tutors and asking if mudbox would be a better alternative than messing around with UV issues. I could even maybe try using the brush tool in maya to sculpt the dots after perhaps increasing the poly count.
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