Friday, 24 June 2016

Ahh

I wasn't able to blog about it because I was too busy doing it. But I cleaned and coloured a shot.

I also helped Lauren out with her shot of the bug grubs by animating the 2 bugs to the right of the screen growing limbs.

Our team pulled through and submitted on time. It's all done!

Thursday, 16 June 2016

And it goes on

So, I came into class and set out to do the constraint stuff I was trying to learn but instead I was greeted with suffering. Again, the bottle spun wildly when I attempted to rotate the cube it was constrained to simply. I spoke to Patrick about the issues I was having, and he suggested just moving the camera.

I spoke to Lauren about this and we had a good chat about the bottle needing to wiggle naturally so that it looks like it had more life to it. And I moved the camera to a slightly different angle so that it put the bottle in a position that both Lauren and Ethan wanted.

Cool, I rendered out 110 images and shoved them onto the drive as a .rar file. 

Monday, 13 June 2016

Do you ever keep posting because I do


I'm not super fond of the bubbles anymore but seeing as our goal is to make our bottle as close to the fanta bottle in reality. Ethan also wanted the orange to be brightened up a bit. As always, my files are constantly being shuffled around on my harddrive so I end up having to reconnect them in maya. I should probably get a better file naming system and stick with it. I was taught to use camelCase in Lifeway - I should revert to that next project unless told to use something else.

Anyway, I should give this a good ol' batch render after speeding up the animation like Dane had advised me to. He advised emphasizing a fast turn with slow in and out.


I added in the necessary keyframes to make the bottle spin as described. I also fiddled aroundwith the graph to make it work a bit better.

Ok. After showing Ethan the updated bottle spin, he pointed out that Dane also wanted to the bottle to go up as well as rotate.

I just tried rotating the bottle with the same unfortunate spinning and wiggling as happened before. Keat suggested using a null object. I'm looking into it online but I've never tired to do this kinda thing before.
   Oh gosh this seems really complicated.

Friday, 3 June 2016

Started helping with 2D work

Not awfully much, but I've begun adding limbs to a shot of the bug moving seeing as my time with the bottle is done.

I had rendered out the animated bottle so now I've been helping with the remaining bit of roughs.

Monday, 30 May 2016

Bottle Animation

Today I've been working on animating the bottle a little bit for Ethan because the still frame of the bottle looks a little odd. It was a struggle to get the bottle to raise and spin like desired because it was doing weird wiggling. But, eventually Maya did something particularly surprising. It did what I want.

Another thing to work is to up the transparency.

HOW COULD THIS HAPPEN TO MEE, IVE MADE MY MISTAKES....

Nah okay nevermind, Maya hates me and you too. 

Thursday, 26 May 2016

Music Thoughts

In response to the music Grace has compiled.

- Danse Macabre: too dramatic
- Anguish: kinda neat, unsettling tone but perhaps too sad
- Bass Walker: blues clues, but neat otherwise, I like the idea of using bass strings and a bit jazzy
- Colourless Aura: I like that it has fewer notes, I think it's effective but again a bit too somber
- Crowd Hammer: This is so fun, could be cool with the bug seeking out a drink, feels very western though
- Crusade: Gives a mountainous feel to the pizza climbing but might be odd with the other scenes
- Deep Haze: SCI FI BUG but no
- Evening of Chaos: too horror
- Fast Talkin: I like this very much for our thing (current fave)
- Iron Horse: Neat and I would love to use it but I think fast talkin fits the tone of the film better
- Mesmerize: too somber
- Metaphysik: too dramatic and emotional for what we're doing
- Night of Chaos: same issues as Metaphysik
- Oppressive Gloom: too dramatic and mysterious, feels appropriate for a dungeon
- Ossuary 4: Feels sinister and I don't know if the bug should feel sinister
- Ossuary 5: Nice and airy, conveys a large space and is rather mysterious but not right for our tone
- Ossuary 6: Drama, but too spoop spop spap for what we're goin for
- Quinns Song: Bug crying, too sad and emotional
- Spy Glass: Another cool one that I like but has a danger of feeling rather spy
- Villanous Treachery: I LOVE THIS BUT IT ISN'T RIGHT BUT I DON'T CARE I LOVE IT

Faves in Order
- Fast Talkin
- Iron Horse

- Spy Glass 

Monday, 23 May 2016

Bottle Colour

At first I was struggling with the bottle being far too transparent and had a complete lack of colour. And adding colour proved difficult until Keat came over and broke the transparency connection.

This is a bit blue so it was fixed. But it became too transparent again
If I go somewhere in between these two transparency settings I may get what I'm looking for.
Ooh not, quite. 

The suffering is over as we have arrived on the dawn of inclusion.