Thursday, 10 March 2016

10/3/16 - Character Design for Cinematic

I went away and did some work on three eyed concepts.

Ethan and I still prefer the two eyed variations.

I drew some very rough poses of the insect in different angles so that there's some more 3D understanding of the shapes.

Monday, 7 March 2016

7/3/16 - Character Design


Our group has decided on a bug design of mine to test out moving forward with. Ethan has been suggesting making the bug quite blue like a jewel to contrast with the Fanta Funta. I'm gonna go home and play with incorporating three eyes as well. We'll see where this goes in time. 

Friday, 4 March 2016

4/3/16 - Never Alone

"Never Alone" tells the story of Nuna and her fox well by means of 2D platforming combined with informational videos about Inuit culture. The videos are helpful in detailing why the game is like it is, for instance why you can weather fierce blizzards with your caribou clothing. Some would find that videos to be distracting from the game play, so the option to not watch the videos until after you've played is there. This choice of how you get information from the game is effective because more people can enjoy it on both an education and purely game play orientated level.

A major theme in the game is building a sense of community and companionship, represented through Nuna's interaction with the fox and even the spirits of nature. This relationship with the village is embedded narrative because it is "pre-generated narrative content that exists prior to a player's interaction with the game." But does this means the entire game has an embedded narrative, or is there an emergent narrative?

Perhaps throwing the bola counts as a form of emergent narrative in that one can throw the bola as many times as you choose. There's also moments where the game breaks and the keys lag or don't work as they should which creates a narrative of Nuna making a poor decision. 

In short I found this game pretty cool educationally but the coding wasn't fantastic. Many things went wrong that made the game not awfully playable which led me to eventually stopping. But hey, in that there's a story of a girl that is lost forever. But is she truly lost when she has her wolf companion?

Thursday, 3 March 2016

Cinematic - Concept 3/3/16

Today I've been working on making bug concepts for our cinematic animation. I'm going for variation in the designs so there's a wide range to pick from both in shape and colour.


Monday, 29 February 2016

29/02/16 - Office Lady Sam

Today I wrote up the production pipeline with the Meemers over my shoulder. I think making a production pipeline is a nice rough guideline but you never know if you're going to be able to realistically stick to it 100%. So here's hoping this was kinda accurate.


Friday, 26 February 2016

Production Studio: Cinematic - 26/02/16

We've needed to make story ideas to share with our group. This is the very first planning stage of the project. I'm hoping to just spitball ideas that are not too sensible and see if I can show them artistically.
  1. Person tries to drink water that creature wants. The glass gets knocked over onto the person.
  2. Crocodile walks out of a puddle on the road and scares a person.
  3. Sentient chair has had enough of being sat on.
  4. Duck with roller blades ruins janitors work.
  5. Person is cooking, a winged mouse falls out of the egg and flies above the pan.
I've been thinking that I should expand upon the ideas to present them. Number 2 really appeals to me so I'm going to expand upon.

The person is drinking coffee, walking down a street. They see a 2D puddle. A crocodile walks out of the puddle. "Oh not again, shoo", they say, making a casual motion to the crocodile. In response the crocodile tilts it's head curiously and snaps at the person. They sigh, "alright, alright, I hope tuna mayo will do", they take a sandwich out of a paper bag and throw it over the crocodile into the puddle. The crocodile jumping into the air to chase it.

SCRIPT

EXTREME CLOSE UP: Person walks past with only their nose and mouth visible.

CLOSE UP: Person still walking with arms swinging visible - one hand holding coffee, and the other a paper bag.

WIDE SHOT: Person stopping in front of the puddle on a street.

EXTREME CLOSE UP: Just the left eye and the nose as person walks past the puddle, the right eye following it off screen.

WIDE SHOT: The person stop as they hear the crocodile walk out of the puddle, its tail still in the water. It lets out a low growl.

MID SHOT: The person looks at the crocodile and sighs

Oh not again - - shoo

MID SHOT: The person gestures shoo at the crocodile only to be snapped at

Alright, alright, I hope you like tuna and mayo

MID SHOT: The person throws the sandwich over the crocodile into the puddle for the crocodile to chase.

MID SHOT: The crocodile crawls back into the puddle.

End

Wednesday, 5 August 2015

5/08/15 - Concept Development

Haha, sooo, the daily grandma is a bit less daily than intended. Sorry about that but anyway...

I did a turnaround of Rufus so I could model him. I modeled his little soft toy that he licks on the beach as can be seen below.

I'm not sure whether to rig or texture it first so I'll have to ask lil keatlekattles about it tomorrow. But yeah! I'm not dead~

I've started modelling my lil beanpod of a man.